Saturday, March 22, 2014

Assignment # 4 and #5

For this assignment I was to start on my new model and create a uv set from my low poly version to be normal mapped.


After creating a set of model I then took my high poly model and tranfered it into Zbrush in which I up the poly count and added in details to the main piece.






Then I decimated it to a lower res and took it back into maya to uv it again and create a normal map.



No comments:

Post a Comment